The project has promoted the inclusion of diverse research topics, portfolios and perspectives: Firstly, by considering the entire game sector and collaborating with representatives from that sector; secondly, by working in an interdisciplinary manner and using a ‘practice analysis’ research method that operates on micro, meso and macro levels.
This project distinguishes itself from others with the scale at which collaboration within the whole innovation system in a specific sector has been implemented (game companies, game education institutes, gaming communities). A central goal is diversity, at all levels, and also all aspects of diversity.